Drawing Thousands of Meshes with DrawMeshInstanced / Indirect in Unity
How To Render 10,000 Animated Characters With 20 Draw Calls In Unity | by Jiadong Chen | The Programmer In Kiwiland | Medium
GitHub - mkrebser/GPUInstance: Instancing & Animation library for Unity3D
SOLVED] Instancing skinned meshes - Animation - UNIGINE Developers Community
Unity GPU Instancing - Unity3D.College
Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in